Saturday, February 21, 2015

Massive Multiplayer Online (MMO) games, why not to be addicted to those?

One can argue about playing computer games for having both positive and negative effects. Yet, MMOs are a special category which has a very high rate of addiction within online gaming communities irrespective of the region you are coming from or your age or your life style due to its human elements like online chat and any other “getting to know” facilities embedded. Those are grown to an extent where people tend to find even life partners from this kind of a community while some of them seek only for friendship. Rather than being an entertainment factor that can be used to time pass, MMOs have grown big enough to capture larger adult crowd who are lonely in the real society seeking friends and partners in the virtual space while sharing emotional elements.

Becoming heroes and heroines while achieving numerous skills have become a day-to-day life requirement for some of the people who cannot simply resist. So it´s not only drugs that one could be addicted this much, MMOs also have beaten that level of addiction. I guess social networks have not reached this level so far, but soon to be. The sense of belongingness, rewards achieved upon success and the appreciation received when targets are reached had made these gamers to be glued into the environment where they tend to even define different virtual relationships. What does this whole context say about humans and their thinking? Are we becoming humans who can simply live the whole life in a virtual world? Will the virtual relationships override the validity and the emotional aspects of real world bonds?



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